Thursday, January 30, 2020

Sean - Q2M1


3 comments:

  1. The lightening design was so creative. I love that the lights did not fade in immediately when the music started, foreshadowing the arrival of a dark and ominous enemy. I loved the use of red, creating a sense of danger. I really liked how the light grew with the song rhythmically. The greater visibility created a sense of making a grand and ominous introduction, which mirrors the intent of the Imperial March. I also loved the sudden change to the soft blue light that was right on cue with the music, which created a great contrast between two moods.

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  2. I agree that you had quite a creative beginning with the pause of darkness. At first I was worried that the multitude of red lights on red lights would make it difficult to distinguish between queues, but my fears were quickly dissuaded as the tempo slowed down and you made use of various other light colors. I also like how when the main entrance part of the impending doom refrain repeated, you used a slightly different mix of light. This gave a great feeling of a different and new kind of evil.

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  3. The beginning where the light fades in gives off the feeling the something evil has arrived, which complements the evil tone of the march. Also, the cut to the lighter blue after the beginning was very smooth and perfectly in time with the score. That entire part made me feel like the figures were lost and uncertain. The fades and switches from the opposite sides of a light looked great too and helped with the feeling of the figures being surrounded.

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